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Dynamic level of detail
dc.contributor.advisorBeneš, Bedřich
dc.creatorCelba, Pavel
dc.date.accessioned2017-04-06T11:25:10Z
dc.date.available2017-04-06T11:25:10Z
dc.date.issued2007
dc.identifier.urihttp://hdl.handle.net/20.500.11956/13233
dc.description.abstractThe work aims to render real-time forest with lighting. Detailed tree models created by professional application are used. A point-based method for level of detail is used for tree model simplification and rendering. The rendering of forest is based on hierarchical view-dependent pseudo-continuous level of detail. The frustum culling is used for scene visibility testing. Novelty hierarchical impostor system is presented to speed up rendering. Two forest lighting models are used. First is directional diffuse lighting to simulate sun light and the second is ambient only lighting model. The work includes implementation of rendering system using shader programs running on graphic card. Utilities are provided for obtaining data from XFrog tree modeling utility, for converting tree to format for viewing, for creating level of detail representation of trees and placing trees into the forest.en_US
dc.languageČeštinacs_CZ
dc.language.isocs_CZ
dc.publisherUniverzita Karlova, Matematicko-fyzikální fakultacs_CZ
dc.titleDynamická úroveň detailucs_CZ
dc.typediplomová prácecs_CZ
dcterms.created2007
dcterms.dateAccepted2007-09-18
dc.description.departmentKatedra softwaru a výuky informatikycs_CZ
dc.description.departmentDepartment of Software and Computer Science Educationen_US
dc.description.facultyFaculty of Mathematics and Physicsen_US
dc.description.facultyMatematicko-fyzikální fakultacs_CZ
dc.identifier.repId43624
dc.title.translatedDynamic level of detailen_US
dc.contributor.refereeŽára, Jiří
dc.identifier.aleph000834906
thesis.degree.nameMgr.
thesis.degree.levelmagisterskécs_CZ
thesis.degree.disciplineSoftwarové systémycs_CZ
thesis.degree.disciplineSoftware systemsen_US
thesis.degree.programInformaticsen_US
thesis.degree.programInformatikacs_CZ
uk.thesis.typediplomová prácecs_CZ
uk.taxonomy.organization-csMatematicko-fyzikální fakulta::Katedra softwaru a výuky informatikycs_CZ
uk.taxonomy.organization-enFaculty of Mathematics and Physics::Department of Software and Computer Science Educationen_US
uk.faculty-name.csMatematicko-fyzikální fakultacs_CZ
uk.faculty-name.enFaculty of Mathematics and Physicsen_US
uk.faculty-abbr.csMFFcs_CZ
uk.degree-discipline.csSoftwarové systémycs_CZ
uk.degree-discipline.enSoftware systemsen_US
uk.degree-program.csInformatikacs_CZ
uk.degree-program.enInformaticsen_US
thesis.grade.csVýborněcs_CZ
thesis.grade.enExcellenten_US
uk.abstract.enThe work aims to render real-time forest with lighting. Detailed tree models created by professional application are used. A point-based method for level of detail is used for tree model simplification and rendering. The rendering of forest is based on hierarchical view-dependent pseudo-continuous level of detail. The frustum culling is used for scene visibility testing. Novelty hierarchical impostor system is presented to speed up rendering. Two forest lighting models are used. First is directional diffuse lighting to simulate sun light and the second is ambient only lighting model. The work includes implementation of rendering system using shader programs running on graphic card. Utilities are provided for obtaining data from XFrog tree modeling utility, for converting tree to format for viewing, for creating level of detail representation of trees and placing trees into the forest.en_US
uk.file-availabilityV
uk.publication.placePrahacs_CZ
uk.grantorUniverzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatikycs_CZ
dc.identifier.lisID990008349060106986


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