dc.contributor.advisor | Mráz, František | |
dc.creator | Gažo, Matúš | |
dc.date.accessioned | 2017-04-20T13:22:23Z | |
dc.date.available | 2017-04-20T13:22:23Z | |
dc.date.issued | 2009 | |
dc.identifier.uri | http://hdl.handle.net/20.500.11956/26817 | |
dc.description.abstract | Ciel'om bakalárskej práce bola implementácia frameworku v jazyku C++, ktorý bude slúžit' na kompaktnejší vývoj umelej inteligencie (UI) autonómnych robotov založenej na chovaní (behaviour-based robotics). Táto UI je založená na pravidlách, parametroch a roznych "chovaniach" robota, v našom prípade vopred definovaných heuristicky. Platforma umožňuje posunút' t'ažisko vývoja takejto UI na definovanie týchto chovaní a pravidiel namiesto programovania. Súčast'ou platformy sú taktiež genetické algoritmy, ktoré umožňujú optimalizáciu parametrov heuristického riešenia. Funkčnost' konceptu bola overená na konkrétnom simulovanom pokuse s viacerými robotmi, ktorým bola zadaná jednoduchá konštrukčná úloha. Všetky simulácie boli uskutočnené pomocou simulačného softvéru Player/Stage. | cs_CZ |
dc.description.abstract | The aim of this bachelor's thesis was an implementation of a library, which should enable to develop controllers for autonomous mobile robots. The controllers are based on ideas of Behaviour-based robotics. This means that such a robot has a set of elementary behaviours and its control system consists of a set of parametrized rules, which decide according to the state of its sensors which one of the pre-defined elementary behaviours the robot has to use. This program shifts the substantial part of a robot control development from programming to defining such elementary behaviours and sets of rules. It includes a genetic algorithm that can help to optimize parameters of the rules used and/or the behaviours used in a controller. As a proof-of-concept a simulated experiment with multiple agents was conducted, in which the robots were assigned a simple construction task. All simulations were done in the Player/Stage simulator. | en_US |
dc.language | English | cs_CZ |
dc.language.iso | en_US | |
dc.publisher | Univerzita Karlova, Matematicko-fyzikální fakulta | cs_CZ |
dc.title | Behaviour-based control of autonomous robots | en_US |
dc.type | bakalářská práce | cs_CZ |
dcterms.created | 2009 | |
dcterms.dateAccepted | 2009-06-22 | |
dc.description.department | Department of Software and Computer Science Education | en_US |
dc.description.department | Katedra softwaru a výuky informatiky | cs_CZ |
dc.description.faculty | Faculty of Mathematics and Physics | en_US |
dc.description.faculty | Matematicko-fyzikální fakulta | cs_CZ |
dc.identifier.repId | 49298 | |
dc.title.translated | Riadenie autonómnych robotov založené na chovaní | cs_CZ |
dc.contributor.referee | Obdržálek, David | |
dc.identifier.aleph | 001228109 | |
thesis.degree.name | Bc. | |
thesis.degree.level | bakalářské | cs_CZ |
thesis.degree.discipline | Programování | cs_CZ |
thesis.degree.discipline | Programming | en_US |
thesis.degree.program | Informatika | cs_CZ |
thesis.degree.program | Computer Science | en_US |
uk.thesis.type | bakalářská práce | cs_CZ |
uk.taxonomy.organization-cs | Matematicko-fyzikální fakulta::Katedra softwaru a výuky informatiky | cs_CZ |
uk.taxonomy.organization-en | Faculty of Mathematics and Physics::Department of Software and Computer Science Education | en_US |
uk.faculty-name.cs | Matematicko-fyzikální fakulta | cs_CZ |
uk.faculty-name.en | Faculty of Mathematics and Physics | en_US |
uk.faculty-abbr.cs | MFF | cs_CZ |
uk.degree-discipline.cs | Programování | cs_CZ |
uk.degree-discipline.en | Programming | en_US |
uk.degree-program.cs | Informatika | cs_CZ |
uk.degree-program.en | Computer Science | en_US |
thesis.grade.cs | Dobře | cs_CZ |
thesis.grade.en | Good | en_US |
uk.abstract.cs | Ciel'om bakalárskej práce bola implementácia frameworku v jazyku C++, ktorý bude slúžit' na kompaktnejší vývoj umelej inteligencie (UI) autonómnych robotov založenej na chovaní (behaviour-based robotics). Táto UI je založená na pravidlách, parametroch a roznych "chovaniach" robota, v našom prípade vopred definovaných heuristicky. Platforma umožňuje posunút' t'ažisko vývoja takejto UI na definovanie týchto chovaní a pravidiel namiesto programovania. Súčast'ou platformy sú taktiež genetické algoritmy, ktoré umožňujú optimalizáciu parametrov heuristického riešenia. Funkčnost' konceptu bola overená na konkrétnom simulovanom pokuse s viacerými robotmi, ktorým bola zadaná jednoduchá konštrukčná úloha. Všetky simulácie boli uskutočnené pomocou simulačného softvéru Player/Stage. | cs_CZ |
uk.abstract.en | The aim of this bachelor's thesis was an implementation of a library, which should enable to develop controllers for autonomous mobile robots. The controllers are based on ideas of Behaviour-based robotics. This means that such a robot has a set of elementary behaviours and its control system consists of a set of parametrized rules, which decide according to the state of its sensors which one of the pre-defined elementary behaviours the robot has to use. This program shifts the substantial part of a robot control development from programming to defining such elementary behaviours and sets of rules. It includes a genetic algorithm that can help to optimize parameters of the rules used and/or the behaviours used in a controller. As a proof-of-concept a simulated experiment with multiple agents was conducted, in which the robots were assigned a simple construction task. All simulations were done in the Player/Stage simulator. | en_US |
uk.file-availability | V | |
uk.publication.place | Praha | cs_CZ |
uk.grantor | Univerzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatiky | cs_CZ |
dc.identifier.lisID | 990012281090106986 | |