ACT-R v projektu Pogamut
ACT-R in Pogamut
ACT-R v Pogamute
bachelor thesis (DEFENDED)
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http://hdl.handle.net/20.500.11956/27031Identifiers
Study Information System: 63485
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- Kvalifikační práce [11264]
Author
Advisor
Referee
Hoffmann, Petr
Faculty / Institute
Faculty of Mathematics and Physics
Discipline
General Computer Science
Department
Department of Software and Computer Science Education
Date of defense
15. 9. 2009
Publisher
Univerzita Karlova, Matematicko-fyzikální fakultaLanguage
Slovak
Grade
Excellent
Akým sposobom je mozog organizovaný tak, že dovol'uje vedomie? Adaptive Control of Thought-Rational (ACT-R) je kognitívna architektúra snažiaca sa odpovedat' na túto otázku. Je inšpirovaná Fodorovou modulárnou architektúrou a súčasným pokrokom na poli kognitívnej neurovedy. Často je výhodné skúmat' správanie kognitívnych architektúr na virtuálnych bytostiach. Pogamut je platforma, ktorá je navrhnutá na zjednodušenie vytvárania a ladenia umelých bytostí. Pogamut používa hru Unreal Tournament 2004 ako virtuálny svet. Prvá čast' práce sa zaoberá teóriou ACT-R a jej vysvetlením l'udskej mysle, druhá predstavuje Pogamut a tretia hovorí o implementácii ACT-R rozšírenia do Pogamutu.
How can be brain organized to enable cognition? Adaptive Control of Thought{Rational (ACT-R) is a cognitive architecture, trying to answer that question. It is inspired by Fodor modular architecture of mind and current advancements in field of cognitive neuroscience. It is often useful to investigate behavior of cognitive architectures on virtual beings. Pogamut is a platform project designed to simplify creation and tuning of artificial beings. Pogamut is using game Unreal Tournament 2004 as its virtual world. First part of work deals with ACT-R theory and its explanation of human mind, second part introduces Pogamut and third describes implementation of ACT-R plugin into Pogamut.