dc.contributor.advisor | Brom, Cyril | |
dc.creator | Zemčák, Lukáš | |
dc.date.accessioned | 2017-04-20T14:09:54Z | |
dc.date.available | 2017-04-20T14:09:54Z | |
dc.date.issued | 2009 | |
dc.identifier.uri | http://hdl.handle.net/20.500.11956/27031 | |
dc.description.abstract | Akým sposobom je mozog organizovaný tak, že dovol'uje vedomie? Adaptive Control of Thought-Rational (ACT-R) je kognitívna architektúra snažiaca sa odpovedat' na túto otázku. Je inšpirovaná Fodorovou modulárnou architektúrou a súčasným pokrokom na poli kognitívnej neurovedy. Často je výhodné skúmat' správanie kognitívnych architektúr na virtuálnych bytostiach. Pogamut je platforma, ktorá je navrhnutá na zjednodušenie vytvárania a ladenia umelých bytostí. Pogamut používa hru Unreal Tournament 2004 ako virtuálny svet. Prvá čast' práce sa zaoberá teóriou ACT-R a jej vysvetlením l'udskej mysle, druhá predstavuje Pogamut a tretia hovorí o implementácii ACT-R rozšírenia do Pogamutu. | cs_CZ |
dc.description.abstract | How can be brain organized to enable cognition? Adaptive Control of Thought{Rational (ACT-R) is a cognitive architecture, trying to answer that question. It is inspired by Fodor modular architecture of mind and current advancements in field of cognitive neuroscience. It is often useful to investigate behavior of cognitive architectures on virtual beings. Pogamut is a platform project designed to simplify creation and tuning of artificial beings. Pogamut is using game Unreal Tournament 2004 as its virtual world. First part of work deals with ACT-R theory and its explanation of human mind, second part introduces Pogamut and third describes implementation of ACT-R plugin into Pogamut. | en_US |
dc.language | Slovenčina | cs_CZ |
dc.language.iso | sk_SK | |
dc.publisher | Univerzita Karlova, Matematicko-fyzikální fakulta | cs_CZ |
dc.title | ACT-R v projektu Pogamut | sk_SK |
dc.type | bakalářská práce | cs_CZ |
dcterms.created | 2009 | |
dcterms.dateAccepted | 2009-09-15 | |
dc.description.department | Department of Software and Computer Science Education | en_US |
dc.description.department | Katedra softwaru a výuky informatiky | cs_CZ |
dc.description.faculty | Faculty of Mathematics and Physics | en_US |
dc.description.faculty | Matematicko-fyzikální fakulta | cs_CZ |
dc.identifier.repId | 63485 | |
dc.title.translated | ACT-R in Pogamut | en_US |
dc.title.translated | ACT-R v Pogamute | cs_CZ |
dc.contributor.referee | Hoffmann, Petr | |
dc.identifier.aleph | 001200728 | |
thesis.degree.name | Bc. | |
thesis.degree.level | bakalářské | cs_CZ |
thesis.degree.discipline | Obecná informatika | cs_CZ |
thesis.degree.discipline | General Computer Science | en_US |
thesis.degree.program | Informatika | cs_CZ |
thesis.degree.program | Computer Science | en_US |
uk.thesis.type | bakalářská práce | cs_CZ |
uk.taxonomy.organization-cs | Matematicko-fyzikální fakulta::Katedra softwaru a výuky informatiky | cs_CZ |
uk.taxonomy.organization-en | Faculty of Mathematics and Physics::Department of Software and Computer Science Education | en_US |
uk.faculty-name.cs | Matematicko-fyzikální fakulta | cs_CZ |
uk.faculty-name.en | Faculty of Mathematics and Physics | en_US |
uk.faculty-abbr.cs | MFF | cs_CZ |
uk.degree-discipline.cs | Obecná informatika | cs_CZ |
uk.degree-discipline.en | General Computer Science | en_US |
uk.degree-program.cs | Informatika | cs_CZ |
uk.degree-program.en | Computer Science | en_US |
thesis.grade.cs | Výborně | cs_CZ |
thesis.grade.en | Excellent | en_US |
uk.abstract.cs | Akým sposobom je mozog organizovaný tak, že dovol'uje vedomie? Adaptive Control of Thought-Rational (ACT-R) je kognitívna architektúra snažiaca sa odpovedat' na túto otázku. Je inšpirovaná Fodorovou modulárnou architektúrou a súčasným pokrokom na poli kognitívnej neurovedy. Často je výhodné skúmat' správanie kognitívnych architektúr na virtuálnych bytostiach. Pogamut je platforma, ktorá je navrhnutá na zjednodušenie vytvárania a ladenia umelých bytostí. Pogamut používa hru Unreal Tournament 2004 ako virtuálny svet. Prvá čast' práce sa zaoberá teóriou ACT-R a jej vysvetlením l'udskej mysle, druhá predstavuje Pogamut a tretia hovorí o implementácii ACT-R rozšírenia do Pogamutu. | cs_CZ |
uk.abstract.en | How can be brain organized to enable cognition? Adaptive Control of Thought{Rational (ACT-R) is a cognitive architecture, trying to answer that question. It is inspired by Fodor modular architecture of mind and current advancements in field of cognitive neuroscience. It is often useful to investigate behavior of cognitive architectures on virtual beings. Pogamut is a platform project designed to simplify creation and tuning of artificial beings. Pogamut is using game Unreal Tournament 2004 as its virtual world. First part of work deals with ACT-R theory and its explanation of human mind, second part introduces Pogamut and third describes implementation of ACT-R plugin into Pogamut. | en_US |
uk.file-availability | V | |
uk.publication.place | Praha | cs_CZ |
uk.grantor | Univerzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatiky | cs_CZ |
dc.identifier.lisID | 990012007280106986 | |